GameDesk

About | Methodology | Evaluation | People | Contact

About

The USC GameDesk educational program is a collaboration between the Viterbi School of Engineering's Integrated Media Systems Center (IMSC) at the University of Southern California (USC) and the Los Angeles Unified School District (LAUSD).

This innovative program targets schools in the Los Angeles Unified School District's High Priority/Program Improvement Schools (Title I compliance schools). For theses schools, the problems are many; lack of student engagement, graduations rates of 50% or below, drop out rates at 50% or above, poor teacher retention, and lack of standards-based instruction and assessment.

The GameDesk program offers a revolutionary new approach to addressing student cognition and engagement through combining active project-based learning and the excitement and cultural relevance of games.

The USC GameDesk Program provides a student centered learning model that creates incentive and reward through the development of entertainment and educational games. Often, a student's lack of engagement and ownership of classroom material is directly attributed to the student’s perception that the material is not relevant to their lives. Leveraging on its knowledge and expertise in Serious Games, USC has created a state standards-driven, games-based curriculum designed with evaluative goals aiming to instill in students; a sense of ownership, reward, and contextualized learning around core curriculum areas.

Methodology

Embedding Curriculum as Tools for Game-Making

GameDesk takes standards-based curriculum that is traditionally taught in lecture to a passive group of students, and transforms it into a series of engaging game tools that students use to create exciting and fun games. In a physics class, for example, an equation on collision is traditionally introduced by the teacher in the form of lecture, where students complete exercises and homework and are ultimately tested in exam form. In GameDesk, they make CAR CRASH DERBY! learning the collision equation as a game-tool to build the game. The goal is to not force the subject on the students but have the students want to learn these standards as a way to achieve their goals of making fun games. In the first semester, students learn how to make several different types of games, each one having embedded standards within the games design and tutorial process. Math standards such as fractions, algebraic equations, and percentages are part of such a process.

Identifying and Developing Strengths in Individual Students

Game-making is a collaborative art form, requiring various degrees of focus and specialization. Such specialization is directly proportional to emerging strengths that students develop over the course of making games in the program. Some will excel visually and artistically, while others will excel in math and programming. Some will find they are problem solvers, while others find leadership and/or organization as their strength. In GameDesk, cognitive strengths are identified after an initial process of building several individual small games. Students are evaluated and integrated into game teams, each equally balanced according to identified strengths. In game teams, strengths are further identified and supported, as students become leaders and organizers, key problem solvers, and artistic visionaries.

Translational Learning

Additionally, GameDesk utilizes translational learning as a methodology to help students learn actively, passionately, and with context. In the second section of the program, game teams work with assigned content teachers (math, physics, history, geography, etc) to build a fun educational game. As opposed to learning WW2 history in lecture and through textbook, students learn WW2 history to make a WW2 history game. In order to translate knowledge into a game, one must know the content. By translating information to game form, the art or translation becomes a vehicle for engagement in study. The goal here is to motivate learning and to empower students to take charge of the information. This translation process gives immediate purpose and function to the pedagogy as students find they must know the educational content in order to make the game exciting and engaging.

Evaluation

An initial GameDesk pilot was launched at David Starr Jordan High School in August 2008; a second program was launched at Crenshaw High School in January 2009; and USC is currently in discussion with a third High Priority High School for a scheduled program launch in September 2009. By academic year 2010 the Game Desk Program will be launched in approximately 1/3 of the district’s 34 schools identified as “High Priority/Program Improvement Schools.” In its inaugural year, the Game Desk Program will expose approximately 90 at-risk students to its innovative Engage, Learn, and Do curriculum.

People

Jim Baker, Ph.D. − Director, Integrated Media Systems Center, USC Viterbi School of Engineering, and Program Director for the GameDesk Project.

Sylvia Rousseau, Ph.D. − Professor and Urban Scholar, USC Rossier School of Education. Interim Director, Greater Crenshaw Educational Partnership. Dr. Rousseau’s research focuses on the relationship between culture and cognition in promoting learning for all students; and deepening understandings of literacy acquisition in urban schools.

Victor Lacour − Associate Director for Game Research, IMSC and Lecturer, Department of Computer Science, USC Viterbi School of Engineering. Lacour’s courses include History of Game, Survey of digital games, Serious game development, and Advanced game projects. Lacour is an independent filmmaker and game developer.

Erin Shaw − Research Computer Scientist, Information Sciences Institute, USC Viterbi School of Engineering, and Lead Investigator for GameDesk Evaluation. Shaw’s research focuses on assessing student knowledge in science and mathematics.

Luciano Nocera, Ph.D. − Senior Research Associate, IMSC. Dr. Nocera’s research focuses on assessing learning through computer games.

Scott Spector − Priority Staffing Program Advisor at Crenshaw High School and GameDesk Liaison to the Los Angeles Unified School District. Spector directs scheduling, staffing and training for GameDesk studies at Crenshaw High School.

Contact

Dr. James Baker, Director
Integrated Media Systems Center
University of Southern California
Kerckhoff Hall
734 West Adams Blvd.
Los Angeles, CA 90089
Phone: 213.743.2314
Email: jimbaker@imsc.usc.edu